A Year of Prizes Part IV

by ticketprinting on May 2, 2011

Raffle Tickets Rewards Start to Motivate Your Students

Last week, we discussed how to set up your classroom raffle tickets. Now, bring it to the class. Think of a clever name for your raffle game. For instance, my schools’ mascot is a lion, and my raffle game is the Roar Game. Each raffle ticket represents a roar, and students want to earn the greatest number of roars.

I show my students the tickets, explain that each one has a different number on it (so I can keep track of which ticket goes where, and no one is tempted to falsify a ticket), and say that these tickets will be worth prizes. I pass out a sheet explaining in detail which behaviors will be rewarded with tickets.

It’s important here to explain that anyone who asks, “Can I get a raffle ticket?” will be denied. You are the sole judge and distributor of tickets. You don’t need to be interrupted or irritated by constant nagging for tickets. Repeat offenders may have to lose a few tickets before they get this, but stand your ground. Keep a notebook and make a show of marking down students for good behaviour.

You can distribute tickets at the end of the day, publicly, or just pass them out without comment, depending on your classroom management style.

Get feedback about prizes. You already probably have some in mind. Inexpensive books, pencils, and erasers, lunch with you, and other treats are easy. Find some bigger and more exciting prizes, too, like gift cards, or even electronics. There will be different levels of prizes, so you shouldn’t have to spend too much. Lots of little things, some mid-range items, and one or two big prizes will suffice.

Now, the students know your expectations and what’s at stake. You can get back to teaching.

Next week: Let the Games Begin

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